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YUGIOH TRADING CARD GAME
object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your
main card types are used in Yu-Gi-Oh!: Monster Cards, MagicCards, and Trap
Cards. Additionally, each type of card is divided into further sub-categories.
For now, just read the card descriptions. After familiarizing yourself with the
Phases of Gameplay (p.22 in the rulebook), you will understand the special role
of each of the cards.
IMPORTANT! In all cases where the rules in
this rulebook conflict with the rules on a
Yu-Gi-Oh! game card, follow the
rules on the card.
Monster Card is the basic card used to attack your opponent. Monster Cards are
categorized by Type and Attribute. There are 20 different Types and 6 different
Attributes. Type and Attribute affect each monster’s ability to Attack and
Defend. The overall strength of a monster is indicated by its Level (the number
of stars at the upper right of the Monster Card). A Monster Card is color-coded
Dragon • Spellcaster• Zombie • Warrior• Beast-Warrior • Beast • Winged Beast •
Fiend • Fairy • Insect • Dinosaur • Reptile • Fish • Sea Serpent • Machine •
Thunder • Aqua • Pyro • Rock • Plant
"Fusion" means using 2 or more Monster Cards together with the
Magic Card "Polymerization" to create a new monster, represented by a Fusion
Monster Card. Each Fusion Monster Card also lists the monsters necessary to
create it (Fusion-Material Monsters), and is further identified as "Fusion" next
to its Type. The color of a Fusion Monster Card is VIOLET. Click here for
gameplay rules on Fusion Monster Cards.
Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay that will be included
in future releases. Ritual Monsters Cards ARE NOT included in this Starter Deck.
A Ritual Monster Card is a special monster that can be summoned onto the field
only when you have a designated Ritual Magic Card and the Monster Cards required
to fulfill the conditions described on the Ritual Magic Card as a Tribute,
either on the field or in your hand. Ritual Monster Cards are color-coded BLUE. Click here for
gameplay rules on Ritual Monster Cards.
|NOTE: Ritual Monster Cards are included in the Deck, NOT the Fusion Deck.
Therefore, they are counted in the 40 card minimum limit of the
Cards that possess magical effects are referred to as Effect Monster Cards. The
broad range of Effects are divided into the types listed here. For details regarding the effects, refer
to the instructions printed on each individual card. Effect Monster Cards are
Monster Tokens will come into play in future releases, and are used
IN PLACE of Monster Cards. The tokens represent monsters that appear on the
field as a result of a card being activated. As they are not actual cards, these
monsters are not included in a Deck (Deck Construction, p. 34).
or a similar marker (as long as it can be flipped to indicate Attack Position
[heads] or Defense Position [tails]) as a Monster Token. When put into play,
Monster Tokens are placed on the Monster Card Zone of the Game Mat. When
destroyed, Monster Tokens are simply removed from the field.
Tokens count toward the 5-card Monster Card Zone limit.
Note: The cards shown up on the web page are the ones of future